Builds

33 products

Build kits are the scenery, not the figures. A squad standing on a bare plate is a row of plastic. The same squad in a shell-holed house with a collapsed floor is a story, and that is what everything in this collection is for. All compatible with major brick brands.

What is in this collection

Ruins and damaged buildings. Shell-holed houses, a ruined chapel with a roof cross, a collapsed-floor wall section, a ruined domed parliament building with barricades, a two-storey house with boarded windows. Damage is modelled in rather than implied, which is the hard part to build yourself.

Fortifications. A concrete coastal bunker complex with a gun casemate, a shelled blockhouse, a desert sandbag post with a power pole, a walled compound with two watchtowers and a gate.

Medieval and castle. Fortress gate with studded wooden doors, ivy-covered tower with a conical roof, wall tower with a tiled-roof pavilion, a stone weapon shop with battlements, and a great hall interior with a round table and hearth.

Support structures. A landing craft with machine guns and cargo, a vehicle repair garage with a staff car, a tiled-roof gate pavilion.

Choosing a build kit

Buy the structure the story needs, not the biggest one. A small shell-holed house with four figures reads better than a large walled compound with the same four figures rattling around inside it. Scale the building to the cast you already own.

Interiors matter more than footprints. A kit you can see into gives you two scenes, outside and inside. The great hall interior and the garage are built around that; a solid block is one scene from one angle.

Ruins are more useful than intact buildings. Damage creates sight lines, cover positions and places for figures to be doing something. An intact house is a box figures stand next to.

Buy one, then build around it. A kit sets the colour palette and the architectural style for everything you add next. Picking the anchor first is cheaper than retrofitting a scene to match.

Putting a scene together

A kit is the anchor. What turns it into a diorama is the ground it sits on, the figures in it, and the clutter at the edges. Our battlefield diorama beginner's guide covers the 60-30-10 ground-colour ratio, building height in early, and posing figures against the base rather than the figure.

For terrain technique, see making realistic terrain for military dioramas. For designing your own structures rather than buying them, how to design a MOC from scratch is the place to start, and buying bulk bricks for MOCs gives the part ratios a build actually eats.

Populate a kit with minifigure sets, extend the ground with bulk bricks, and add vehicles for scale. Suitable for young builders working from instructions and adult builders kitbashing the pieces into something else.

Every ruin and damaged building

Ruins do the most work in a scene because the damage creates the sight lines. These are the full set, smallest first.

Bases, checkpoints and fortifications

Modern and military structures. Start with a checkpoint if you want a scene, a compound if you want a backdrop.

Medieval, castle and naval builds

All of the above are brick-compatible with major brands, suitable for young builders following instructions and for adult builders taking the parts somewhere else.